The table is a technology like headsets. Extended Reality relies on technologies, but the pedagogy is emerging in different ways. Reflections on yesterday's panel.
I've been looking at AR and VR products for years, and apart from two products that would bankrupt the average school, hardly any seemed to me to come out on the right side of a cost-benefit analysis. I thought the same thing about Second Life, and I think the same thing about the metaverse or whatever it's called. The tech is amazing, but I would say that nine times out of ten it's a solution looking for a problem!
Practice and product
I've been looking at AR and VR products for years, and apart from two products that would bankrupt the average school, hardly any seemed to me to come out on the right side of a cost-benefit analysis. I thought the same thing about Second Life, and I think the same thing about the metaverse or whatever it's called. The tech is amazing, but I would say that nine times out of ten it's a solution looking for a problem!